

It’s easy to overestimate how much players can handle and overwhelm them. It’s much more physics than traditional gaming, and the level of immersiveness is unmatchable by a flat-screen TV. VR tends to be an intense gaming experience. JB: With Call of the Mountain, we gave ourselves the challenge to make a game that would be a great gaming experience both for newcomers to VR as well as veterans. Can you talk about how the team iterated here? With exploring, climbing, shooting, a river ride mode, and more, Horizon Call of the Mountain features a robust gameplay loop. Taking on the ferocious machines will have players calling on every skill they’ve learned throughout their playthrough! We look forward to seeing how our community faces the challenges of the wilds. The team really made the world feel majestic, with potential danger lurking around each corner. VR truly offers players that authentic experience of being in charge and experiencing the game world on a whole other level, and we put great care into every detail to make sure that this is how it comes across.Įxploring the world in first-person is a spectacle. The world around you feels alive and immersive, from the rumbling of a huge machine stepping over you to the tension of pulling a bowstring. JB: This is a unique, new Horizon experience, one that has been built from the ground up for PlayStation's next-gen VR hardware. With Horizon Call of the Mountain being the first VR entry in the esteemed franchise, can you talk about some of the goals you had coming into the project? What advantages does VR bring to the world of Horizon? We are excited to see if our players can pinpoint what missions these are! JB: Horizon Call of the Mountain takes place between two missions in Horizon Zero Dawn, although it is not necessary to have played Horizon Zero Dawn to understand Horizon Call of the Mountain.


Where does Horizon Call of the Mountain fit within the previous two games in the series? Players see the world through his eyes while he seeks redemption for his past actions. It tells the story of Ryas, a disgraced former Carja Soldier. Guerrilla Studio and Art Director Jan-Bart van Beek: Horizon Call of the Mountain is a PlayStation VR2 game developed by Guerrilla and Firesprite. To learn more about the development of the game, we interviewed Guerrilla Studio and Art Director Jan-Bart van Beek, who talks about some of the goals coming into the game’s development, how the team iterated on Horizon Call of the Mountain’s gameplay loop, how they approached combat design, and more.įor the uninitiated, what is Horizon Call of the Mountain about? Developed using Unreal Engine, Horizon Call of the Mountain offers gorgeous visuals and vibrant colors that take advantage of PS VR2’s next-generation virtual reality platform. In the game, you play as disgraced soldier Ryas seeking redemption in a standalone title set during the events of Horizon Zero Dawn. It is one of PlayStation®VR2’s marquee launch titles.

I didn’t work on it, but I promise you this will change what AAA means for VR.Developed by Guerrilla and Firesprite, Horizon Call of the Mountain is the next installment in the critically-praised and beloved Horizon franchise. I haven't worked on it, but I promise you it will change what AAA means for VR. "This has been in development for a while. In a reply to moderator Geoff Keighley, he explained on Twitter: According to his tweet, work on the game has been going on for quite some time. Since Chris James was once so centrally involved in the series, he should at least have a more in-depth insight into the background of the development. Horizon Call of the Mountain: Development well advanced? In 2021, the VR experts from Firesprite were taken over by Sony. This team already provided successful horror in space in the roguelite The Persistence - first in virtual reality and later for conventional screens.
#IS HORIZON CALL OF THE MOUNTAIN OPEN WORLD SERIES#
It will not be developed by series creator Guerilla Games, but by Firesprite. On Wednesday, Sony announced an exclusive Horizon spin-off for PSVR 2. His tweet about the freshly announced game Horizon Call of the Mountain for Playstation VR 2 might nevertheless provide a little insight into the development status. So he's not entirely unbiased when it comes to commenting on projects from his old employer. Chris James worked as a senior world designer for Guerrilla's upcoming blockbuster Horizon Forbidden West for three years.
